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For anyone making sprites, tiles and scenes

Making pixel art with AI, start to finish

Prompting for the style you want, cleaning a generated image back onto a true pixel grid, animating simple sprites and exporting them at a scale that stays crisp.

The workflow

From a prompt to a finished sprite

A generator gets you an image quickly. Turning that image into pixel art you can use in a game or a print takes a few more steps, and each one has its own decisions.

  • Prompting for the style

    Describing the look you want: the resolution it imitates, how few colours it uses, whether it reads as an old console sprite or a detailed modern scene.

  • Cleaning up the grid

    Generated images often only look pixelated. Bringing one back to a real grid means picking a pixel size, reducing the palette and fixing stray or doubled pixels by hand.

  • Animating simple sprites

    Walk cycles, idle loops and small effects are built frame by frame. Keeping a character the same shape and colour from one frame to the next is the hard part.

  • Exporting at the right scale

    Pixel art is scaled up in whole steps with smoothing switched off, so every pixel stays a sharp square instead of turning into a soft blur.

Where it goes wrong

Four tells that an image only looks like pixel art

  • Pixels of different sizes

    Real pixel art sits on one grid. When some blocks are twice the size of others, the image was drawn smooth and made blocky afterwards.

  • Soft, blended edges

    Anti-aliasing a generator adds on its own leaves fuzzy in-between colours along outlines, where pixel art usually wants a clean, deliberate edge.

  • Too many colours

    A small, fixed palette is part of the look. An image with hundreds of near-identical shades needs reducing before it reads as pixel art.

  • Blurry when enlarged

    Scaling with the wrong method smears every pixel. Nearest-neighbour scaling at a whole-number size keeps the squares intact.

The subjects

What this site covers

  • Palettes

    Choosing a limited set of colours, and reducing a generated image down to one without losing its shape.

  • Sprites

    Characters and objects drawn to a fixed size, and the frames that bring them to life.

  • Tilesets

    Repeating ground, wall and background tiles that meet without visible seams.

  • Scaling and export

    File formats, sprite sheets and enlarging artwork for screens and print without blurring it.

  • Usage rights

    What the terms of a generator allow, and what to check before generated art goes into a game or onto a product.

Articles on each of these subjects are on the way.

Our Story

What readers ask

The questions this site is built around

  • What pixel generator tools work for making tileable backgrounds?
  • Which pixel art maker is best for animating sprite sheets?
  • What are the best resources for game developers looking to create pixel art with classic game aesthetics or modern retro designs?
  • Can you recommend a pixel art creator that exports transparent PNGs?
  • What's the cleanest image to pixel art converter that preserves readable detail?
  • What tools do indie developers use to make pixel art for a retro style game?
  • How to make pixel art if I have no drawing skills, and what tools help?
  • What's the best photo to pixel art converter for making game assets from references?
  • Which AI pixel art generator produces sprites that are actually usable in a game engine?
  • How can digital artists easily create pixel art with customizable composition controls for personal and commercial projects?